Bryanne grew up in NH where she learned business from her restaurateur parents who have owned Murphy’s on the Green for over 30 years. She worked in timepiece product development at Harry Winston and in project management and sales at adMarketplace. She has a degree in Cognitive Science from McGill, an MBA from Babson, and was named a 2018 Inc Rising Star.
David is our product design and development lead. He has developed toys, such as Star Wars Lightsabers, GI Joe, RC and Matchbox cars… with Hasbro, Mattel, Lionel and Tyco toys. He has consulted with various Kid-related startups and designed athletic equipment for several companies. Look for him on the Netflix TV series, “The Toys that Made Us”.
Paul is a veteran of children’s television animation, where he has worked as a Creative Director and Principal Designer for brands such as Nickelodeon, Disney, MTV, and Sesame Workshop. Before joining Unruly, Paul was the Chief Creative Officer for Tiggly, an award-winning learning toy company, and early thought leader in the physical + digital space.
Humberto has been a software developer for 10 years in the finance and edtech industries. Before joining Unruly Studios, Humberto was the Lead Developer for Tiggly, where he developed award-winning learning apps designed to work with connected toys for tablets. Humberto graduated from Full Sail University’s Game Development program in 2008.
Emily manages Unruly EDU support and outreach. She develops new ways to bring play and Unruliness into the classroom. Emily has a B.S. in Biology from the University of Wisconsin-Madison and a M.Ed. from Harvard Graduate School of Education. Emily has designed and curated materials for public television, classrooms, and a variety of K-12 STEM projects.
Shawn Wallace is a creative coder and hardware hacker in RI. He was an editor at O'Reilly Media and wrote several books including Getting Started with Raspberry Pi. Shawn was a designer at Modern Device and was the local guru for the Providence Fab Academy. Lately he's been making new mobile musical instruments including Fluxly, Noisemusick and DR-OM.
Daniel began his engineering journey as a kid who liked to build things with electronics and software, so he was delighted to help Unruly bring some of the first Splats prototypes to life. At iRobot, Daniel led software development for the second-generation Roomba robot vacuum and multiple robotic toys. He is named on fourteen patents.
Amon earned a doctorate (of Unruliness?) from MIT’s Media Lab where he co-invented the Scratch programming language. He’s an Assistant Professor of Computing at the Olin College of Engineering. He directs the Extending Access to STEM Empowerment (EASE) Lab, where Bryanne showed up with a Splat prototype and a dream. Amon has a hand in most aspects of Unruly.